The trip page — plan, rules, people, budget, notes
A trip has five tabs: Plan, Bookings, Rules, People and Notes and files. The trip menu has **Edit the trip, Booking level for this trip, Calendar, Harbor page and Helm to-dos, Leave the trip** and, for an organiser, Delete the trip.
Plan — the day-by-day plan, with The week and Walk through the trip. Every item says why it is where it is. Things to do if there's time sit under If there's time — not placed yet. Left to book lists what still needs booking, each with Do it or Dismiss. On a day with a drive, Look up stops on the way and **Look up the road rules (these use credits). Ask the trip** answers questions about the trip — for example "Which days do we need the car?" — and tapping a day card marks it as a car day.
Rules — Add a rule in your own words ("The rental car days have to be in a row"). Drift keeps your sentence beside what it understood. Why this trip is shaped this way and Decisions explain the plan.
People — press Invite, pick how they join (They join as), then Send invitations, or Copy an invite link (one use; copying sends nothing). An invitation can be cancelled in its first minutes. The invited person opens the link and presses Join the trip or Decline. Take off removes someone; Leave takes you off. Votes on rules show here too.
Bookings — Still missing, Tasks, the trip's reservations, Find this trip's bookings in your email, and the Budget, with Committed — booked and Estimated — not booked yet kept apart. Set a limit, **Change the limit or Accept this budget**.
Notes and files — Before you go, your notes and files, destination guides, what Merc and Helm hold for the trip, and reminders.
Readiness is shown as states with reasons — ready, needs your choice, waiting on someone, unverified — never as a percentage.